package net.teamclerks.rpgf.avatar.impl;

import net.teamclerks.rpgf.avatar.Avatar;
import net.teamclerks.rpgf.script.director.Director;

/**
 * NPCAvatar is the Avatar to use whenever there is a character
 * in the scene who is not controlled by the player. In the average
 * case, NPCAvatar will have a DialogAction, but special cases such
 * as DecisionAction etc will come into play every now and then.
 * @author msmith
 *
 */
public class NPCAvatar extends Avatar
{
  /// PUBLIC CONSTRUCTOR ///
  /**
   * Public constructor
   * @param Director
   */
  public NPCAvatar(Director director)
  {
    super(director);
  }
}
